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Multiplayer Game Programming: Architecting Networked Games (Game Design)

Josh Glazer, Sanjay Madhav




[PDF.op44] Multiplayer Game Programming: Architecting Networked Games (Game Design)

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 | #181313 in Books |  2015-11-29 | Original language:English | PDF # 1 |  8.90 x.90 x6.90l,.0 | File type: PDF | 384 pages

||9 of 9 people found the following review helpful.| full of useful of to-the-point advice|By B. Figares|Crisp, full of useful of to-the-point advice. Great review for somebody who is already an engineer, wanting to understand how to go about building their own game while wasting as little time as possible. The code samples seem great too. Really happy with the book!

Caveat emptor: this book is not meant for somebody w| |

“For any aspiring game programmer, this book is a must read! Glazer and Madhav are some of the best at explaining these critical multiplayer concepts. I look forward to their next book!&rd

The Practical Guide to Building Reliable Networked Multiplayer Games

 

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors...

You can specify the type of files you want, for your device.Multiplayer Game Programming: Architecting Networked Games (Game Design)   |  Josh Glazer, Sanjay Madhav. Which are the reasons I like to read books. Great story by a great author.

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