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| #1184433 in Books | Focal Press | 2012-06-05 | Original language:English | PDF # 1 | 9.60 x.90 x7.30l,2.35 | File type: PDF | 424 pages | ||0 of 0 people found the following review helpful.| Five Stars|By Art|Great book!|0 of 0 people found the following review helpful.| a must have for videogame animators|By Homey Wan Kenobi|I highly recommend this book for videogame animators that have to tackle creatures as well as humans/bipeds. Provides clear and logical principles on a variety locomotion. I also recommend th|About the Author|Chris Webster is an animator who has worked for twenty years in the industry and has extensive experience as an educator teaching across a broad range of levels from schools, higher education and professional training programmes and within the s
Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their obser...
You easily download any file type for your device.Action Analysis for Animators | Chris Webster. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.