| #188737 in Books | 2017-02-16 | Original language:English | 9.00 x.70 x7.00l,.0 | File type: PDF | 288 pages||6 of 6 people found the following review helpful.| I good read, I was worries that the book would ...|By nrm21122|A good read, was worried that the book would repeat the same thing multiple times for each of the different VR headsets. With only 288 pages and: Vive, Rift, GearVR, PSVR among others there is not a lot of space to cover real content. Luckily, I was wrong. The first chapter covers the different systems and prov|About the Author|
Mitch McCaffrey is an independent game developer and the Creator of the community VR T
“With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook…. Mitch is uniquely qualified to share this book with the world.”
You can specify the type of files you want, for your gadget.Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) | Mitch McCaffrey.Not only was the story interesting, engaging and relatable, it also teaches lessons.