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Unity AI Game Programming - Second Edition

Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe




[PDF.gm12] Unity AI Game Programming - Second Edition

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 | #706500 in Books |  2015-11-02 |  2015-09-24 | Original language:English | PDF # 1 |  9.25 x.53 x7.50l,.89 | File type: PDF | 237 pages

||0 of 0 people found the following review helpful.| Great Game AI Starting Point|By V. Brusca|This book provides a good foundation for furthering your game AI research. Covers broad use cases with examples.|4 of 4 people found the following review helpful.| Serious Game AI Programmers ONLY!|By SuJo|I'm highly cynical on Game AI and programming it. There are so many different are|About the Author||Ray Barrera |Ray Barrera was a tinker in his childhood. From making mods and custom maps in games such as StarCraft and Unreal Tournament to developing open source role-playing games using RPG Maker, he always had a passion for game deve

Leverage the power of Unity 5 to create fun and unbelievable AI entities in your games!

About This Book

  • Compose richer games by learning the essential concepts in artificial intelligence with exciting examples
  • Explore the brand new Unity 5 features that make implementing artificial intelligence in your game easier than ever
  • Using this practical guide become a competent Unity 3D developer by learning AI techniques, methods and ...

    You can specify the type of files you want, for your gadget.Unity AI Game Programming - Second Edition   |  Ray Barrera, Aung Sithu Kyaw, Clifford Peters, Thet Naing Swe.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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