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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

Steve Horowitz, Scott R. Looney




[PDF.eu79] The Essential Guide to Game Audio: The Theory and Practice of Sound for Games

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 | #882385 in Books |  imusti |  2014-03-17 | Original language:English | PDF # 1 |  9.40 x.60 x7.40l,1.35 | File type: PDF | 254 pages

 | Focal Press

||2 of 2 people found the following review helpful.| Very good overall basic concept guide|By Cutenewt|This book is excellent in construction and presentation. I'm so happy to have a book that presents concepts in logical fashion. I know some audio technology from school but more as a musician and composer, not as an engineer. This gives basic and well thought out definitions both in conception and examples. Finally someone seems|About the Author||Steve Horowitz is a creator of odd but highly accessible sounds and a diverse and prolific musician. Perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominated film "Super Size Me."

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The pr...

You easily download any file type for your gadget.The Essential Guide to Game Audio: The Theory and Practice of Sound for Games   |  Steve Horowitz, Scott R. Looney. Just read it with an open mind because none of us really know.

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