[PDF.36rg] The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
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The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
Steve Horowitz, Scott R. Looney
[PDF.eu79] The Essential Guide to Game Audio: The Theory and Practice of Sound for Games
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| #882385 in Books | imusti | 2014-03-17 | Original language:English | PDF # 1 | 9.40 x.60 x7.40l,1.35 | File type: PDF | 254 pages | Focal Press||2 of 2 people found the following review helpful.| Very good overall basic concept guide|By Cutenewt|This book is excellent in construction and presentation. I'm so happy to have a book that presents concepts in logical fashion. I know some audio technology from school but more as a musician and composer, not as an engineer. This gives basic and well thought out definitions both in conception and examples. Finally someone seems|About the Author||Steve Horowitz is a creator of odd but highly accessible sounds and a diverse and prolific musician. Perhaps best known as a composer and producer for his original soundtrack to the Academy Award-nominated film "Super Size Me."
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The pr...
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