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Shaders for Game Programmers and Artists (Premier Press Game Development)

Sebastien St-Laurent




[PDF.ro12] Shaders for Game Programmers and Artists (Premier Press Game Development)

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 | #2017010 in Books |  Course Technology PTR |  2004-05-13 | Original language:English | PDF # 1 |  1.27 x7.36 x9.06l,2.25 | File type: PDF | 483 pages

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||0 of 0 people found the following review helpful.| In dire need of an edit or rewrite...|By triplesea|I won't say that the information in this book isn't any good and I am doing my best to hammer through it, but I have found that the writing is pretty bad, and the direction that it gives for using the included software is only occasionally accurate.

This book does most of it's instruction through an included piece of|From the Author|Programmable shaders are the best and latest in the computer graphic industry. With the latest generations of video cards out there developed by ATI Technologies and nVidia, it is now possible to draw interactive scenes on a computer with an unsu

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer. This unique combination of its simple approach and the wide variety of techniques that are ...

You can specify the type of files you want, for your device.Shaders for Game Programmers and Artists (Premier Press Game Development)   |  Sebastien St-Laurent. I was recommended this book by a dear friend of mine.

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