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Practical Game Development with Unity and Blender

Alan Thorn




[PDF.oy41] Practical Game Development with Unity and Blender

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 | #189661 in Books |  2014-06-11 | Original language:English | PDF # 1 |  9.00 x1.00 x7.20l,1.63 | File type: PDF | 352 pages

||21 of 21 people found the following review helpful.| I was pretty disappointed, to be honest|By Edge|A few months ago, I picked up Blender for the first time having not done 3D modeling before. I have an engineering background, not an art background. I focused exclusively on making my own art for games with Unity (bridging 4.3 and 5). I mucked about a bunch in blender and watched youtube tutorials to learn what I know.
About the Author|Alan Thorn is a London-based game developer, freelance programmer, and author with more than 13 years of industry experience. He founded the game studio Wax Lyrical Games in 2010 and is the creator of the award-winning game Baron Wittard: Nemesi

Today's game developers, particularly those working in smaller, independent studios, need to be "expert generalists"--that is, skilled in a wide range of tasks, from coding and level design to 3D modeling, animation, and more. Beyond knowing how to make great games, they also need the perspective and the experience to develop products quickly--all while working with limited resources, time, and budgets. They must take a holistic approach to the art and science of game de...

You can specify the type of files you want, for your gadget.Practical Game Development with Unity and Blender   |  Alan Thorn. Just read it with an open mind because none of us really know.

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