[PDF.34gm] Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
Austin Grossman
[PDF.wh56] Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
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| #1755972 in Books | Focal Press | 2003-01-04 | Original language:English | PDF # 1 | 9.40 x.80 x7.51l,1.31 | File type: PDF | 348 pages | ||0 of 1 people found the following review helpful.| Interesting|By walls|It's enjoyable to read this, to know what's behind the games. But it doesn't go deep, neither with the people like the Two John book, neither technically.|2 of 2 people found the following review helpful.| Experience, distilled, in a bottle.|By S. Maher|Love this book. Each postmortem is full of advice||"Wow! What a fantastic book! "Postmortems" provides simply a wonderful survey of the pains and joys of game development." -- Grady Booch, Chief Scientist, Rational Software Corporation (now a new division of IBM)|About the
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have ...
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