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Play Between Worlds: Exploring Online Game Culture (MIT Press)

T. L. Taylor




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 | #1378465 in Books |  2009-02-13 | Original language:English | PDF # 1 |  9.00 x.50 x6.00l,.70 | File type: PDF | 206 pages

||4 of 4 people found the following review helpful.| depends on what you want out of it|By C. Lee|For the non-academic: a well-written, detailed accounting of a digital world, giving the reader a strong grasp of the unique culture and sensibilities. Taylor helps illustrate where the real and the virtual connect and where they stay distinct, as well as raising up potential issues while arguing away others.

For the acade|From Publishers Weekly|Refuting the idea that playing video games is an act of isolation undertaken by teenaged boys in dark basement rooms, Taylor presents the world of online gaming as a thriving social scene where players create friendships that transcend the

In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps -- as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in...

You easily download any file type for your gadget.Play Between Worlds: Exploring Online Game Culture (MIT Press)   |  T. L. Taylor. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.

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