[PDF.15fr] Persuasive Games: The Expressive Power of Videogames (MIT Press)
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Persuasive Games: The Expressive Power of Videogames (MIT Press)
Ian Bogost
[PDF.ar14] Persuasive Games: The Expressive Power of Videogames (MIT Press)
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| #440963 in Books | imusti | 2010-08-13 | Original language:English | PDF # 1 | 9.00 x.94 x7.00l,1.52 | File type: PDF | 464 pages | Mit Press||2 of 2 people found the following review helpful.| Wide reaching, informative, and entertaining|By Mary Jo Mathew|Ian Bogost is both an progressive thinker and eloquent writer, and he applies them both to videogames in a way that is both academic and page-turning. The book is divided into discrete sections to which the procedural logics of videogames can be applied. He gives illustrative examples of what he means - examples tha|||Do not wait: start reading this stimulating book. (Jan H.G. KlabbersGame Studies)
|Videogames lack the cultural stature of 'legitimate' art forms because they are widely perceived to be trivial and meaningless. But Ian Bogost
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in...
You easily download any file type for your device.Persuasive Games: The Expressive Power of Videogames (MIT Press) | Ian Bogost. I have read it a couple of times and even shared with my family members. Really good. Couldnt put it down.