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OpenGL ES 2.0 Programming Guide

Aaftab Munshi, Dan Ginsburg, Dave Shreiner




[PDF.je92] OpenGL ES 2.0 Programming Guide

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 | #993018 in Books |  2008-08-03 |  2008-07-24 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.13 x1.01 x7.00l,1.68 | File type: PDF | 480 pages

||42 of 42 people found the following review helpful.| First book to properly explain how modern OpenGL works|By Zenja Solaja|This is probably the first modern OpenGL book which stays away from the fixed function pipeline. With OpenGL ES 2.0, the Khronos group removed all legacy / deprecated functionality from regular OpenGL. These modifications proved to be so well thought out, that the core OpenGL profile has adopted the very|From the Back Cover|OpenGL ES 2.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and po

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it&md...

You easily download any file type for your gadget.OpenGL ES 2.0 Programming Guide   |  Aaftab Munshi, Dan Ginsburg, Dave Shreiner. I really enjoyed this book and have already told so many people about it!

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