[PDF.72kz] Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology)
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Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology)
Karen Schrier
[PDF.bt53] Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology)
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| #1488285 in Books | imusti | 2016-05-13 | Original language:English | PDF # 1 | 9.00 x.98 x6.00l,1.08 | File type: PDF | 280 pages | John Hopkins University Press||||"This book is accessible on many levels and creates opportunities for game players, game designers and game scholars to understand their own knowledge-building processes when working with games." (Times Higher Education)
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Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier’s Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, s...
You can specify the type of files you want, for your device.Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology) | Karen Schrier. Just read it with an open mind because none of us really know.