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Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

Josiah Lebowitz, Chris Klug




[PDF.bg00] Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories

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 | #1232093 in Books |  2011-03-01 | Original language:English | PDF # 1 |  9.10 x.90 x7.50l,1.70 | File type: PDF | 332 pages

||1 of 1 people found the following review helpful.| Very Impressive Resource|By Jessica McKelden Cave|As a writer, designer, artist, and avid video gamer, I've read my fair share of books relating to video game storytelling. It's rather difficult to find ones that are well-thought-out, cover all the bases, and really teach me something about the writing process.

This book actually surprised me. What most impressed me| ||Lebowitz and Klug's tag-team approach to the subject makes this an engaging read, even for seasoned interactive storytellers. The combination of Lebowitz's theory and Klug's field experience present both new and experienced game writers with both the prom

What really makes a video game story interactive?
What's the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want-or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of a...

You can specify the type of files you want, for your gadget.Interactive Storytelling for Video Games: A Player-Centered Approach to Creating Memorable Characters and Stories   |  Josiah Lebowitz, Chris Klug.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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