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Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Chris Solarski




[PDF.xz03] Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

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 | #942981 in Books |  2017-01-19 | Original language:English | PDF # 1 |  9.10 x.50 x6.10l,.0 | File type: PDF | 220 pages

||1 of 1 people found the following review helpful.| This is the second book I have read by this author with such an impressive structure and easy to follow writing style|By Olga Novosselova|I am an artist, designer/bridal tailor and I am all about dramatic curves and transitions when it comes to visual image of my product. This is the second book I have read by this author with such an impressive structure and easy to follow wri| ||"The convergence of narrative in film, video games, and virtual reality will fundamentally change the entertainment industry in coming years. Chris Solarski’s book gives content creators crucial insights into interactive story composition and how to ada

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies...

You can specify the type of files you want, for your gadget.Interactive Stories and Video Game Art: A Storytelling Framework for Game Design   |  Chris Solarski. I really enjoyed this book and have already told so many people about it!

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