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Game Engine Gems 2

From A K Peters/CRC Press




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 | #672235 in Books |  2011-02-14 | Original language:English | PDF # 1 |  9.30 x1.10 x7.60l,2.77 | File type: PDF | 532 pages

||12 of 20 people found the following review helpful.| Full of game development goodness|By Jon E Watte|Once you get past the initial hump of learning how to program, you need to learn how to program games.
Even if you've been in the business for many years, you may have ended up seeing one, two, or if you're lucky, three different game engines from the inside.
However, this book ties together various nuggets from liter|About the Author|Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories--graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tac...

You can specify the type of files you want, for your device.Game Engine Gems 2   |  From A K Peters/CRC Press. Which are the reasons I like to read books. Great story by a great author.

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