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Game Development Essentials: Game Project Management

John Hight, Jeannie Novak




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 | #100668 in Books |  2007-03-27 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  .49 x7.97 x10.03l,1.61 | File type: PDF | 304 pages

||3 of 3 people found the following review helpful.| I really loved the rest of the books in this series but ...|By Brian Seeley|I really loved the rest of the books in this series but this one was a let down. It never goes into proper details regarding project management. Concepts like Agile, Waterfall, or any other core software project management skills are not covered. It really just briefly describes the roles of the team| |"This book contains the conceptual tools for a class which endeavors to turn out creative and effective managers and designers. (Finally, an in-depth, accurate section on history!) I find myself wishing that this text was available when I was hired for my firs

Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game i...

You can specify the type of files you want, for your device.Game Development Essentials: Game Project Management   |  John Hight, Jeannie Novak. Just read it with an open mind because none of us really know.

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