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Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)

Tracy Fullerton, Chris Swain




[PDF.kx61] Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)

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 | #1444312 in Books |  CRC Press |  2004-02 | Original language:English | PDF # 1 |  1.25 x6.08 x8.48l, | File type: PDF | 480 pages

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||0 of 0 people found the following review helpful.| About Design|By Ray Bod|This book just didn't click for me. It says design, but it seemed more like a smattering of this game with a bunch of ideas about it and another game with a bunch of ideas about it, and another, etc.. It's not what I was looking for. It was more about design and not how to design.|10 of 10 people found the following review helpful.|About the Author|Tracy Fullerton, M.F.A., is a game designer, educator and writer with fifteen years of professional experience. She is currently an Assistant Professor in the Interactive Media Division of the USC School of Cinema-Television where she serves as

As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games.

Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additiona...

You easily download any file type for your device.Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)   |  Tracy Fullerton, Chris Swain.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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