[PDF.16qy] Developing and Debugging Cross-Platform Shaders
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Developing and Debugging Cross-Platform Shaders
Alex Boreskov
[PDF.qx35] Developing and Debugging Cross-Platform Shaders
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| #12681914 in Books | A-List Publishing | 2006-04-01 | Original language:English | PDF # 1 | .86 x7.36 x9.18l, | File type: PDF | 400 pages | ||About the Author|
Alex Boreskov is an experienced graphics application developer who works with OpenGL and C++. |
Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform so...
You can specify the type of files you want, for your device.Developing and Debugging Cross-Platform Shaders | Alex Boreskov. I was recommended this book by a dear friend of mine.