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Cross-Platform Game Programming (Game Development) (Charles River Media Game Development)

Steven Goodwin




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 | #2875308 in Books |  Charles River Media |  2005-03 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  1.23 x7.38 x9.22l,2.08 | File type: PDF | 460 pages

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||7 of 7 people found the following review helpful.| Good Coverage of Practical Cross-Platform Challenges|By J. Jessup|In "Cross Platform Game Programming," Steven Goodwin describes the major challenges developers face when building a cross-platform game or engine. Published by Charles River Media (ISBN 1584503793) for $49.95, the book spans eleven chapters through 460 pages and includes a CDROM containing the book's sample code|About the Author|Steven Goodwin (Bedfordshire, England) has been in the game industry for over 9 years, progressing from Windows programmer to lead and management roles on console platforms such as the PS2, GameCube, and Xbox. During his time, he was responsible

With many of today's games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to develop your games effectively. It explains the plethora of problems that exist within every cross-platform game, and gives you the understanding and ability needed to solve them. It also teaches you how to write code that beh...

You can specify the type of files you want, for your device.Cross-Platform Game Programming (Game Development) (Charles River Media Game Development)   |  Steven Goodwin.Not only was the story interesting, engaging and relatable, it also teaches lessons.

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