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Creating Music and Sound for Games

G. W. Childs




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 | #349603 in Books |  Alfred Music |  2006-10-18 | Original language:English | PDF # 1 |  9.13 x.73 x7.38l,1.42 | File type: PDF | 320 pages

||0 of 0 people found the following review helpful.| Ok for a beginner|By DBemolU|Says it's for games.

I expected a bit more insight in actually creating all kind of burbly, twangy, and weird SFX for games, instead I got a pretty good beginners guide, more like and introduction to the electronic world of software (samplers and DAW's), useful tools for organizing SFX, description of equipment for field recording. All in| |1. Overview of Integration of Music and Gaming. 2. Features Needed in Music Software for Game Music Composing 3. The Game Soundtrack-What it is and How it Works 4. Special Considerations Composing Cues for Games 5. Integrating Your Compositions with Game Clips

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider's look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You'll ...

You can specify the type of files you want, for your gadget.Creating Music and Sound for Games   |  G. W. Childs. Which are the reasons I like to read books. Great story by a great author.

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