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Audio for Games: Planning, Process, and Production

Alexander Brandon




[PDF.wu51] Audio for Games: Planning, Process, and Production

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 | #2112162 in Books |  2004-10-17 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.14 x.48 x7.38l,.85 | File type: PDF | 240 pages

||5 of 5 people found the following review helpful.| excellent book|By C. Bengtson|It's a shame this is out of print now...
This has the most specific information on getting organized in a real development environment and is the only book of it's kind with this type of information. I have several other books on Audio development for games and none of them address the project management aspect that this one does. Grab a used

Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander d...

You easily download any file type for your gadget.Audio for Games: Planning, Process, and Production   |  Alexander Brandon. A good, fresh read, highly recommended.

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